AI Insights · Timothy · October 2023
Top 5 Low Poly Games Performance in Argentina, Q3 2023
Explore the performance trends of the top 5 low poly games on a unified platform in Argentina during Q3 2023, including weekly downloads, revenue, and active users.
During the third quarter of 2023, the top 5 low poly games on a unified platform in Argentina showed interesting trends in weekly downloads, revenue, and active users. The data, provided by Sensor Tower, gives a clear picture of the app performance for the period.
Roblox demonstrated a steady increase in weekly revenue, peaking at around $33.1K in mid-July. Weekly downloads saw fluctuations, reaching their highest at approximately 95K in early July, followed by a decline to around 63K by the end of September. Weekly active users showed a peak of about 4.4M in late July, with a gradual decline to approximately 3.7M by the end of the quarter.
Idle Lumber Empire - Wood Game experienced varied weekly revenue, peaking at about $1K in mid-July and showing a slight increase towards the end of September at around $799. Downloads fluctuated significantly, starting at around 32K in late June and dropping to approximately 6.7K by the end of September. The active users count followed a similar trend, peaking at nearly 49K in late August and decreasing to around 19K by the end of the quarter.
Albion Online had a relatively stable revenue throughout the quarter, with minor fluctuations and a peak of about $637 in late August. Downloads showed a downward trend, starting at about 3.5K in late June and dropping to around 3.1K by the end of September. Active users saw a peak of approximately 7.6K in late August, decreasing to about 6.2K by the end of the quarter.
Frozen City saw a decline in revenue over the quarter, starting at around $956 in late June and dropping to about $250 by the end of September. Weekly downloads peaked at approximately 2.3K in late July, followed by a significant drop to about 205 by the end of September. Active users showed a peak of about 8.9K in late July, with a gradual decline to around 5.9K by the end of the quarter.
Eatventure maintained stable revenue with minor fluctuations, peaking at around $325 in late July. Downloads showed variability, peaking at approximately 13.8K in late September. Active users fluctuated throughout the quarter, peaking at around 61K in late September.
For more detailed insights and data, visit Sensor Tower.